Virtual Reality Space For The Disadvantaged

To create a Virtual Reality space. The dream is to be able to give the child with no arms the ability to play piano again.

We did it!

On 2nd Jan 2017 we successfully raised £10 with 1 supporter in 56 days

Here we go...

I am looking to raise £19,600 to allow people with disadvantages the opportunity to experience a part of life they are not familiar with. The goal is to create a Virtual Reality (VR) space open to everyone.

 Imagine giving a child that has never walked before given the opportunity to spend the day running through a field of dandelions. Imagine giving a war veteran the care he needs through VR. The dream is to be able to give the child with no arms the ability to play piano for the first time again.

Who Am I?

 My name is Raymond. I am 24 year old social entrepreneur that has been working tirelessly for the past year to change the lives of those less fortunate. My experience with social enterprises began when i was 16 and I started a cause called I Dance 4 to raise awareness & money for international disasters.  Helping others has been a part of me and it's something i am passionate about. I believe a world that addresses its flaws is a world that is ready to grow. I have had the opportunity to travel to developing countries and see first hand what Is needed. During my year of research and working my butt off, I managed to raise £5,400 for this project. I have studied and worked with VR and I am familiar with its abilities and it's growth opportunities. However, I can not do this alone. This is where I need your help to get the idea fully off the ground.

So, what is VR?

Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.

Benefits of VR:

  • Allows the user to interact with the learning material in a more natural way
  • Allows the learner to build a comprehensive and natural ‘mental model’ of the subject matter
  • Allows the user to navigate easily through the information space
  • Allows the learner to explore
  • Is a powerful visualisation tool
  • Helps overcome literacy barriers
  • Minimises risk
  • Is a powerful motivational tool for learners
  • Can provide cost savings, for example in the case therapy
  • Can create ‘impossible’ learning environments.

Visual content is crucial to learning  and VR offers a powerful way of providing both context and content that can have a significant impact on improving education in Africa and in eliminating some of the continent’s educational deficits .

Progress so far?

At the beginning for 2016, the target was £25,000. I have raised £5400. A private funder has promised to match any funding that is secured.

How will your funding help?

With your funding it will allow us to rent out a building for an entire year while innovating the space to give it the look it deserves.

With the matched funding we will receive 50 VR headsets and mobiles to play it through. The rest of the remaining money will go to hiring qualified helpers on the ground. I am looking to grow and test this idea in the South of the African Continent, beginning with Zambia.

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